



Writer, Designer, Storyteller.
About Me
I’m an expert storyteller, writer, and designer with 5+ years of experience writing about and making games. I’ve loved games all my life, and was determined at a young age to make some myself. Since then, I’ve learned about ever aspect of game development, from designing sound effects and UI elements to grand narratives told in open worlds
Portfolio
My first job as a QA Tester showed me the messy reality of game development, and working as a game journalist gave me an even greater understanding of the process.
Over time, I’ve fostered a passion for writing, analyzing games as art in my Death Stranding 2: On the Beach review and I’ve even begun working on two novels. At GamingTrend, I’ve edited hundreds of video reviews to best convey the writer’s intentions through their script, the audio, and visuals.
My Work
Senior Editor @ GamingTrend, Editor at CBR
2019-Today
QA Tester @ Zenimax and SealBee
2016, 2024-2025
Wrote and published over 700 articles with over 50,000 views.
Deconstructed gameplay, story, hardware, etc. to write in-depth reviews
Edited images and videos to create high quality, eye-catching content.
Traveled across the country to interview developers and play high-profile games pre-release
Proofread other editors' work for comprehension, grammar, and punctuation.
Created daily listicles.
Performed bug testing on the game throughout development.
Offered feedback on gamefeel, writing, and voice acting.
Worked with voice actors and directors to ensure quality VO.
Utilized Jira to document bugs in detail with reproduction steps.
Extensively tested The Elder Scrolls Online's social systems and Imperial City DLC
Designed narrative and wrote script for a cancelled educational VR game.
Overhauled VR experience to be more comfortable for players.
Designed game flow and levels for usability and educational targets.
Drew and implemented 2D UI elements.
Freelance Level Designer/Writer @ Startup
2017-2018


Education @ University of Baltimore
2014-2018
B.S. in Simulation and Game Design with a concentration in Level Design.
Designed and developed 2D Rogue-like game in Unity.
Drew and animated sprites for characters and environment.
Composed and implemented music and sound effects.
Prototyped multiple titles in multiple genres, including platformers, shooters, and more.
Created games with accessibility in mind.
Wanna talk?
Contact me with any questions or just to say hi!