Writer, Designer, Storyteller.

About Me

I’ve loved games all my life, and I was determined at a young age to make some myself. So it makes sense that I became an expert storyteller, writer, and designer, with experience in QA, audio, UI/UX, design, and writing.

Portfolio

Throughout my career, I’ve learned about every aspect of game development, from designing sound effects and UI elements to crafting grand narratives told in open worlds. I’m always making games on my own as well. I’ve developed and shipped 5 small games, and I am currently working on a larger solo project for publication on Steam and current consoles.

Professionally, I’m an expert writer and video editor. I’ve edited dozens of video reviews, and I’ve written over 700 articles across various websites, helped ship 3D narrative adventure title Bean Sidhe and 2D Rogue-like Treasure Cavern, and interviewed developers across the globe. I’ve even begun working on two fantasy novels.

My Work

Senior Editor @ GamingTrend, Editor @ CBR

2019-Today

QA Tester @ Zenimax and SealBee

2016, 2024-Today

  • Wrote and published over 700 articles with over 50,000 views.

  • Deconstructed gameplay, story, hardware, etc. to write in-depth reviews

  • Edited images and videos to create high quality, eye-catching content.

  • Traveled across the country to interview developers and play high-profile games pre-release

  • Proofread other editors' work for comprehension, grammar, and punctuation.

  • Created daily listicles.

  • Performed bug testing on the game throughout development.

  • Offered feedback on gamefeel, writing, and voice acting.

  • Worked with voice actors and directors to ensure quality VO.

  • Utilized Jira to document bugs in detail with reproduction steps.

  • Extensively tested The Elder Scrolls Online's social systems and Imperial City DLC

  • Designed narrative and wrote script for a cancelled educational VR game.

  • Overhauled VR experience to be more comfortable for players.

  • Designed game flow and levels for usability and educational targets.

  • Drew and implemented 2D UI elements.

Freelance Level Designer/Writer @ Startup

2017-2018

Education @ University of Baltimore

2014-2018

  • B.S. in Simulation and Game Design with a concentration in Level Design.

  • Designed and developed 2D Rogue-like game in Unity.

  • Drew and animated sprites for characters and environment.

  • Composed and implemented music and sound effects.

  • Prototyped multiple titles in multiple genres, including platformers, shooters, and more.

  • Created games with accessibility in mind.

Linkle Mod for Phantom Hourglass (Hobby/Volunteer)

2026

  • Modeled, textured, and implemented Linkle in the The Legend of Zelda: Phantom Hourglass style

  • Worked with other members of the community to get the model working in-game

  • Implemented voice and character icons

  • Tested full game with the model on original hardware, noting any issues and fixing them for the final release.

Narrative Designer (Hobby/Volunteer)

2025-2026

I've always been bursting with ideas for games, but I wanted to learn how a studio environment would format those ideas for use in actual AAA game development. It was a difficult but rewarding process and taught me a ton. I learned how to both take charge in certain settings and how to work well as a small part of a team. Most importantly, though, I learned how to take criticism of my work and implement feedback from veteran narrative designer, Kelly Bender (Assassin's Creed Odyssey, The Walking Dead Survivors, etc.).

For this narrative project, I wanted to try bringing one of my dream games to life: DragonDragoon, a fantasy RPG that takes place in a somewhat modern day world. The game also features rhythm elements, and I used that as a core theme in the dialogue and character designs, focusing on a modern style inspired by street art, casual fashion, and various kinds of music and dance.

  • Design and write a narrative-focused project, with iterations closely guided by veteran narrative designers

  • Improve interactive narrative design and writing skills, processes, and format within a realistic studio production context

  • Understanding of collaborative processes between game writing, narrative design and other disciplines

  • Soft skills like productive disagreement, conflict resolution, and stand out in a large team setting

  • Iterative skills like feedback gathering, analysis, and application

Wanna talk?

Contact me with any questions or just to say hi!